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Science Fiction Environment

In my level design class, I came up with the idea of creating Halo inspired forge parts for our level design class so that we could easily construct any design layout while duplicating what were essentially building blocks across the game's scene. With another artist in our group, we created a simple workflow so that we could divide up the work into chunks. I would model each asset and he would unwrap/texture. I set up the textures we would use throughout the process so that each piece would support a consistent art style.