Adin is a character I have been conceptualizing for a long time now and I’m glad to say that I think the character is for the most part complete. I don’t plan returning to this character any time soon other than to combine texture sets in a few areas where the uv packing is for lack of a better term terrible. One area of concern I have with the character is the fur though. I would like to experiment Maya’s xgen in a future update and see how it plays with Unreal Engine. Until then, this is my final iteration of Adin.